

The advantage means that there’s a lot less pressure for the Switch audience to take off quickly, as free-to-play games make economic sense when they amass huge audiences. “On the Switch, we are ready with cross-platform, and Nintendo made it very easy to develop for the platform. “When World of Tanks: Blitz came out on mobile, it was a real game instead of an alarm clock simulator,” Lyman said. While World of Tanks has 15-vs.-15 battles that last for around 15 minutes, World of Tanks Blitz has 7-on-7 that wrap up in 7 minutes or so. That game was so successful that it still supports a team of 5,000 today. World of Tanks: Blitz was specifically designed for mobile as a shorter version of World of Tanks on PC and consoles, which came out in 2010 and has 160 million downloads to date.
